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If there is one MOD that you should get for Cities Skylines, then it is Move It. If you don’t know what this city construction game is about then you should check out our introduction to the game. In this mod that is created by Quboids on Steam Workshop, you as the player gets the opportunity to take full control over roads, building, rails and other elements.

You can move them side to side or up and down. You can select more items by copying them and paste them. In this way, you can build a really interesting construction.

Take full control over your City Construction with Move It mod for Cities Skylines

Once the mod is installed. You must then activate it in the game. Once you have done this, exit the game and then start it again. Do this every time you activate or deactivate a mod for the game. Then when you start a new city or a saved city in the game you have a new icon on the bottom right side with arrows going each direction.

You can click this one to activate Move It mod or you can use the M key to toggle the activation of the tool. Then you can hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click

  • Buildings
  • Trees
  • Props (Get Prop Snapping to be able to move up/down)
  • Decals
  • Surfaces (brushes and poppable surfaces)
  • Network nodes and segments (roads, quays, etc…)

When one of these objects are active. You can drag them either up and down or turn the objects. For buildings this is very handy as many times the parking lots are found on the backside of the buildings so in our world it wouldn’t be possible to reach them without smashing through the building. This mod is for sure a huge savior.

In the video below you can see how to use it. We recommend anyone that wants to be expert in using it to watch it as its pretty well made with lots of great explanations on how Move It mod works:


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Controls in Move It mod for Cities Skylines

Drag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.

Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.

Use Page Up and Page Down to move objects up and down. For Mac keyboards without Page Up/Down buttons, use Fn + Up/DownProp Snapping is required to move props vertically. If this does not work, please press Number-Lock and try again.


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Use Ctrl + Left/Right to rotate (Trees don’t rotate).

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.


More Tools Explanation

You can use Tools to quickly set the rotation or height of selected objects. You can change the rotation of buildings, props, decals, and surfaces, aligning them to face the same direction as objects, including network segments (roads, rail tracks, etc).

More in Detail…

Align Height – Click on an object to move all selected objects up or down to the same height.


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Align to Terrain Height – Immediately move all selected objects up or down to the terrain height.

Align Slope – Click on 2 game items to define a slope that selected objects are moved up or down to. This aligns the height of all selected objects including roads and other networks, however, it is not suitable for roads that are winding or spiral. Consider using Segment Slope Smoother for this.

Align In-Place – Click on an object to turn each object to face the same direction as it, without moving them.

Align as Group – Click on an object to turn the selected objects to face the direction, moving them around a central point. Note: Works best when all selected objects are facing the same direction.

Align Random – Immediately rotates all selected objects so they face a random direction. Note: if you Redo this action, the selected objects will rotate to a new random direction.


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Mirror Align – Creates a mirrored copy of the selection. Choose a network segment to define the mirror plane; the position and angle of reflection.

Reset Object – Selected objects will be reset, repairing all damage and setting a new random color and size where applicable.

Convert to PO – If Procedural Objects are enabled, this will attempt to convert selected buildings and props to PO, keeping their existing location.

Note: Some props will align 90 or 180 degrees off. Rotate in 45-degree increments (hold Control while right-clicking and moving the mouse) to quickly and neatly correct these objects.

The tutorial video above explains everything you knew and maybe not knew about Move It

Additional Features for Move It

Toggle all marquee selection filters on and off by double-clicking on the Marquee Selection button.

Step over items at the current mouse position – press Control+Tab (the key is configurable) to step over the item currently highlighted by the mouse to highlight the item below.

Network Filters give you fine control over what type of networks are selected when using Marquee Selection. Note: when open, Network Filters can affect performance while selecting a large area.

Picker Filter – filter for objects of one type. Click on the eyedropper and choose an object to set the filter. Double-click on the eyedropper to clear it.

Alt Shortcuts in Detail…

Hold Alt to select nodes or segments that belong to a building (e.g. a harbor’s shipping path), or to select buildings that belong to a node (e.g. pylons and pillars).

Alt-Click on a segment to select the closer node, or if it is already selected the further node. Combines with Shift to add/remove from the selection.

Hold Alt while dragging objects to toggle snapping to the grid.

Hold Alt while dragging only a single segment to snap to a straight line or, if the segment is connected to further segments, to a curve.

Hold Alt while dragging only a single node to snap node, re-curving segments as required. Snaps to a straight line or, if the segments are connected to further segments, to a curve.

Hold Alt while over a building to view attached nodes or segments, Alt-Click to select nodes or segments.

Alt-Click on the Clone button to duplicate the selection, pasting a copy in the same location.

Optional, disabled by default: Hold Alt while over a node to view or select a pillar or pylon.

If only a single node is selected and that node has 2 segments (i.e. is not a junction or dead-end), Alt-Click on the Slope Align button to immediately slope align the selected node using the 2 attached nodes as A/B positions.

Compatibility with Cities Skylines explained

This mod is not using the detour technique for maximum compatibility. It also does not alter game save files in any way and it can be disabled/removed safely at any time.

So many people love this mod! Here are some comments

Cities: Skylines wouldn’t be what it is without Move It! This mod is the de facto definition of “game changer.”

Can only dream of having to Move It and Traffic Manager on a console.

This mod should be available for all sorts of platforms. But consoles versions will always have the disadvantage that Cities Skylines is running on locked operating systems. So to get full usage of mods such as Move It. We recommend you to not buy the console version of the game.

  • Presentation - 10/10
    10/10
  • Look - 10/10
    10/10
  • Compatibility - 10/10
    10/10
10/10

Download Move It Mod from Steam Workshop Here

This is the ultimate Mod that you need. If there is any mod that you want to get then it is Move It. A mod that changes your game totally.

Pros

Change everything for the better in the game.

Cons

Not really. It’s simply the best mod ever created.

Source: Steam Workshop


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